![]() ![]() Game is fun as playing the campaign and being done with it, it‘s not fun as ARPG grind/loot meta game Also Diablo 4 feels like they wanted to make a lite MMO/ARPG but they never committed to it. Diablo 4 though feels like a game where people don‘t seem to understand what an ARPG is a lot of the time. People designing competitive shooters like CS aren‘t pro CS players, but there‘s consultation and understanding the game and player PoV of what is being made. It‘s a game that just doesn‘t feel like its systems/design meshes well, which is awful for a ARPG ![]() The beta was the worst part of this, especially how everything felt designed like melee builds/classes didn‘t exist, they improved it a bit or launch, but the overall game feels like a bunch of people/teams working in isolation. ![]() Sometimes dungeons just do not work for multiple classes, enemies as well, etc, it feels disjointed. The way dungeons are designed in this game feel like they are made in complete isolation, as well as boss/enemy design being in isolation, and class design teams being in isolation. But they should understand the game they are making and from the player PoVĭiablo 4 has quite a lot of issues that obviously comes from disjointed teams, its a project management issue, where people are working on things without communication to others. ![]()
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